Every session produces before/after benchmarks. These are real numbers from real sessions — average FPS, 1% lows, and frametime data captured with CapFrameX.
This page will be populated with real before/after benchmark data from completed sessions. Screenshots of CapFrameX comparisons and client feedback will appear here as sessions are completed.
Got questions? Email usEvery session uses the same methodology so results are comparable and honest:
Before any changes, we run CapFrameX during a real in-game scenario — not a synthetic benchmark. We capture average FPS, 1% lows, 0.1% lows, and frametime graph.
After optimisation, the same in-game scenario is replayed as closely as possible and captured with the same tool. Same map, same area, same conditions.
CapFrameX's comparison view puts both runs side by side. You can see the frametime graph, avg, and percentiles clearly. No interpretation needed — the numbers speak.
How many frames per second your GPU is pushing on average. Higher is better — but it's not the whole story.
The FPS you're getting during the worst 1% of frames. This is what "stutter" feels like. A bad 1% low relative to avg FPS means inconsistency.
How long each individual frame takes to render (in ms). A flat frametime graph = smooth. Spikes = perceived stutter even if avg FPS looks fine.
The delay between your mouse/keyboard input and it appearing on screen. Affected by frame caps, Reflex, driver settings, and VRR strategy.
Start with the free estimator to see your likely gains, or book a session directly.